[WheelsApplet.java] [BufferedApplet.java] [pMatrix.java]
A pretty simple ``wheels'' applet that illustrates the proper wheel angles of a `car'. The key thing is that the front wheels aren't parallel. The intersection point is the center of the `circle' around which the car would be going when turned. If wheels were parallel, then they'd have to slip everytime the car is turned.
Controls: Mouse mouse forward/backwards for Zoom. Move mouse left/right to turn wheels; you can also use the left/right arrow keys.