Meditech Corporations

AMI. Amalgamated Medical Industries
Phamacutical corps, insurance companies

A very strong power as Everyone makes use of meditech. It is virtually impossible to imagine life without it. Birth, death, rebuilding, reproduction. Even without the wars Meditech gets used.

AMI is somewhat annoyed at the LAWs blase attitude to their technology. It is accepted as an exceptionally important low level technology but AMI feels its more advanced levels are under utilised. Meditech is more than building, repairing and rebuilding soldiers. Defensive and Offensive abilities are well within the possibilites of sciences aimed at understanding directly how life works. It might not be so sexy to kill your enemy with fast acting viral agents or toxic insect bites but they can be just as dead. A soldier with the hide of a rhino, the speed of a cheetah and the strength of a gorrilla has something to compete with a mere human sheathed in metal plate.

The meditech megacorp has come to be synonymous with the doctrine of evolution through artifically overcoming nature. Genetic manipulation, medicine, surgery.

Soldiers tend to be balanced highly mobile and defensive as mobility tends to increase at similar power to that required to move defensive values. Good at quick strike attacks and self sufficiency. Often better at stealth than Cyber.

  • The Weapons Corps face problems from AMI not in that they directly compete for the same market but for two reasons, Firstly Meditech is more self righteous and likes to pretend it is more moral than the 'death merchants'. Secondly in order to develop the best technology to handle weapon effects it needs data on those weapons and as they tend to be less than forthcoming with those 'death merchants' they often just steal them.
    However, given AMIs position with the Cyber corps they cannot afford to offend the neutral WWC.
  • Armour has problems with AMI as they are both essentially defensive technologies, vying for the sales to the gangs and the LAW.
  • AMI is still irritated at the split of some of its power into the Cyberware Mega-Corp and the added competition it faces from its 'errant child'. Even more so as Cyberware is the major Evolutionary Doctrine in competition with Meditech bringing about nearly open conflict.
  • The Medical Corporation faces some of the worst internal conflicts of any of the mega corps (as partly indicated by the split of Cyber from it and continued rivalry). Those who have moral problems with assorted technologies, such as radiation based mutational treatments, cloned fetal stem cells, xeno-genetic modifaction or even genetic modifaction at all.
      "The human body is the most intricate and well engineered machine known 
    to man.  It has functioned with varying degrees of effectiveness under the 
    most adverse conditions, from the bone chilling cold of the Arctic ice 
    plains, to the searing sands of the desert, and in the dark, silent depths 
    of the sea. 
     It is an amazing creation from a master craftsman, but like all machines 
    it can be improved. 
      We've gone beyond relying on the capricious gifts of nature and designed
     new parts for ourselves from composites and plastic, silicon and steel-
    cybernetics.  In the rush to make ourselves stronger, faster, and smarter
    we've forgotten that the siren call of metal is just an illusion of our 
    brief lives and myopic vision.  It's the power of living flesh, the 
    strength of the arm, the knowledge of the mind, the sight of the eye, that 
    masters the metal and forges it into something useful.  When the swords 
    and axes of the barbarians were long since rusted away their children still 
    cried havoc and rode triumphant over the vanquished.  Metal may be stronger 
    than the flesh, but flesh endures forever. 
      Welcome to the world of the new flesh."
              - Neugenics ad copy
    


    The Corporations: 0
    -MediTech: N/A
    -Cyberware: -3
    -WWC: 0
    -Armour: -1
    -Electronics: -1
    Hackers: -2
    The A.I.: 0
    Magic: 0
    LAW: 3
    The Religion of War: 0
    The Highs: 1
    Chaos: 0
    Spiders: -3